Friday, August 8, 2008
Ubd Chapter 1
'Backward design' seems to be an absolutely important concept. Not knowing where you are going, will not achieve the desired destination. Knowing what should be created before hand, paves a very clear theoretical understanding of what should be done to achieve that destination. This is critical of achieving such goals in the classroom, making sure that the key concepts are thoroughly addressed, and having a system of assessments in place. But to have such a solid system of assessments and goals, entails having a framework already defined. As the goals are defined, so is the process which eliminates any ambiguity during the march towards the end of the marking period. It makes sense that this process is explained as, "we can think of our designs, then, as software."
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